Wednesday, 9 June 2010



we got our barn design down, with the way our game is going to play and the layout.
After a few conversations with our tutor we decided that the design of the characters should be changed to match the design of the cows.

Monday, 31 May 2010

more images!!!!!!!


we wanted to give the player choice so we added another playable character who is a girl to give everyone who plays our game something to represent them selves .
i have also giving you a preview of the strawberry cow

we decided on a basic designs for characters and NPC's the picture i have uploaded is of our design for the controllable characters. and no he has not got a name!

stick to the basics

seen as we are not the strongest coders we decided to stick making a basics game. and the result was..... THE MILKY MILK KIDS!!!!!!! its a working title so bare with me.
the premise of our game is to have children run up and randomly drink from one of four jugs of milk filled with different flavors of milk. the flavors include strawberry, vanilla, chocolate and banana, the players goal is to keep the jugs filled by milking the cows

ideas? Anyone.... Nope... OK!

the 2 weeks off really put people to sleep a group of 4 ended up being a group of three. not realy going to go in to it but it made it more challenging, ideas where far and few between which i saw coming so it wasnt that big of a deal.

Tuesday, 9 March 2010

more tests!! havent i done enough?

Everyone’s been ranting and raving about the personality test so I folded and took one and here are the results.......
ENTP!
Extraverted (E) 68% Introverted (I) 32%
Intuitive (N) 59% Sensing (S) 41%
Thinking (T) 65% Feeling (F) 35%
Perceiving (P) 73% Judging (J) 27%

Not sure what that all means not to bothered really but if you are interested or don’t known i copy and pasted from wiki for your (and i say this loosely) reading pleasure.
There you go!
Myers-Briggs description
The ENTP has been described variously as the innovator, the originator, the lawyer,]the inventor, the explorer, and the visionary. ENTPs also fall into the general categories of thinkers, rationals, and engineers. Using their primary function-attitude of extraverted intuition (Ne), ENTPs are quick to see complex interrelationships between people, things, and ideas. These interrelationships are analyzed in profound detail through the ENTPs auxiliary function, introverted thinking (Ti). The result is an in-depth understanding of the way things and relationships work, and how they can be improved. To the ENTP, competence and intelligence are particularly prized, both in themselves and in other people.
ENTPs are frequently described as clever, cerebrally and verbally quick, enthusiastic, outgoing, innovative, flexible, loyal and resourceful. ENTPs are motivated by a desire to understand and improve the world they live in. They are usually accurate in sizing up a situation. They may have a perverse sense of humor and sometimes play devil's advocate, which can create misunderstandings with friends, coworkers, and family. ENTPs are ingenious and adept at directing relationships between means and ends. ENTPs "think outside the box," devising fresh, unexpected solutions to difficult problems. However, they are less interested in generating and following through with detailed plans than in generating ideas and possibilities. When ENTPs are used correctly on a team, they offer deep understanding and a high degree of flexibility and problem solving ability. The ENTP regards a comment like "it can't be done" as a personal challenge, and, if properly motivated, will spare no expense to discover a solution.
Notable ENTPs
According to Keirsey, based on observations of behavior, notable Inventors might include Alexander the Great, Walt Disney Thomas Edison, and Ben Franklin

Wednesday, 3 March 2010

PAPER PROTOTYPING

Paper prototyping




Active Experimentation/what happened

Now gathering all the data we had working on this game for the past month and a half we created a paper prototype. For this prototype to work we finalised the story and how it would work and which pages would the player would need to go to.

Page 1 was the intro telling the story and what has happened.
Page 2 was a list of suspects, this was added a little later as we found out from early testing that having only one or two suspects did not offer much variety or a challenge. So for the prototype we increased the number of suspects to six three males and three females.
Page 3 scene of the crime.
page 4 shadow, kid, paint.
page 5 cafe, a piece of cheese two options available go to p 11 or p 9
page 6 bathroom, fuzz two options available go to p 14 or p 10
page 7 long hair, cafe or bathroom.
page 8 storage room.
page 9 roof tiny paw prints and invitation to basement two options available go to p 13 or p 6
page 10 shadow or bathroom
page 11 janitors closet, pot of gold (end)
page 12
page 13 basement, tiny mouse party (end)
page 14 who do you think it is options available page 15-20
page 15 -20 list of suspects only one is correct.


While we had a prototype of our story was completed and playable for the members of our group we had realised that other groups in our class were sometimes lost and/or confused. Now this was a big problem if others were finding it difficult at this stage then we needed to fix and add some new things. The paper prototype is the bare bone of what we envisioned as the final piece in our minds would of been clearer since it would have solid directions and also many illustrations to help guide the reader.

What needs improving

We need a much clearer format we for this prototype we just used text maybe if we used diagrams and symbols on to where to go next and such. Also some drawings to show progress.

What now.

While some things did not work we had progress in other areas because now we have a story and pages set out so the basics work and if we sorted the faults this could very well work with no problems. Doing a prototype is always nessasery because now we know our faults and what works and how we can go on and improve it, not only that but it also first time you actually see if this idea would work or not if it don't work on paper then it wont work where ever we end up taking it.