Formal elements of our interactive book
What is the conflicts in my game?
Dead ends = when the player has taken the wrong path.
what are the rules and procedures?
Player can not go back/backtrack, must start over
find the missing artwork
the player must choose one of the either pages to carry on, this applies to all pages.
what actions do the players take and when?
players choose what page to move to each page will have 2 options in a total of 20 pages.
There will be image and written clues.
plus see through parts to ake some of the clues easier to find.
are there turns? how do they work?
no there are no turns since only one person can read it at once or be read to.
how many players can play?
one
how long does a game take to resolve?
depends on the readers skill level there is no time limit the player must choose wisely on what to do next.
what is the working title
detective Dan.
who is the target audience?
6-8 year olds.
what platform will this game run on?
interactive story telling book.
what restrictions or opportunities does that environment have?
TBC
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Define each players goal.
what does a player need to do to win
write down the single most important type of player action in the game
describe how this functions
write down the procedures the rules in outline format.
only focus on the most critical rules
leave all other rules until later
map out how a typical turn works. using a flowchart is the most effective way to visualize this.
define how many players can play.
how do these players interact with one another?
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